clutter_actor_get_allocation_box (child, &cbox);
/* Filter out children if they are in the wrong direction from
- * @rbox, or if they don't overlap it.
+ * @rbox, or if they don't overlap it. To account for floating-
+ * point imprecision, an actor is "down" (etc.) from an another
+ * actor even if it overlaps it by up to 0.1 pixels.
*/
switch (direction)
{
case GTK_DIR_UP:
- if (cbox.y2 > rbox->y1)
+ if (cbox.y2 > rbox->y1 + 0.1)
continue;
if (cbox.x1 >= rbox->x2 || cbox.x2 <= rbox->x1)
continue;
break;
case GTK_DIR_DOWN:
- if (cbox.y1 < rbox->y2)
+ if (cbox.y1 < rbox->y2 - 0.1)
continue;
if (cbox.x1 >= rbox->x2 || cbox.x2 <= rbox->x1)
continue;
break;
case GTK_DIR_LEFT:
- if (cbox.x2 > rbox->x1)
+ if (cbox.x2 > rbox->x1 + 0.1)
continue;
if (cbox.y1 >= rbox->y2 || cbox.y2 <= rbox->y1)
continue;
break;
case GTK_DIR_RIGHT:
- if (cbox.x1 < rbox->x2)
+ if (cbox.x1 < rbox->x2 - 0.1)
continue;
if (cbox.y1 >= rbox->y2 || cbox.y2 <= rbox->y1)
continue;